Worked as level designer with campaign and zombie teams on Call of Duty: Black Ops 2
Mob of the Dead
Mob of the Dead is a zombie map that was included in the DLC called Uprising for Call of Duty: Black Ops 2. The design of the map is based on Alcatraz prison. I designed and detailed the Citadel, which is a huge basement under the prison comprising of rooms, corridors and a circular staircase and connects the Citadel with dock.
Achilles' Veil is a single player mission where the player goes undercover as a resistance fighter to track down Menendez; the main antagonist of the story. Responsibilities included carrying out final pass detail in Market area, the Palace and Quad-rotor Alley. Also performed clip pass, memory and performance optimization along with handling all the QA and art feedback for these areas.
Set in Afghanistan during the Soviet invasion of 1980s, this single player mission puts the player in boots of an undercover CIA agent supporting Mujahedin against the Soviet army. After the designing and detailing of major parts of the level was finished by fellow designers, I was put in charge of the entire level where responsibilities ranged from designing to final pass detailing to performance and memory optimization. Also handled all the QA, design and art notes feedback from the studio.